module sprite; import std.string; import geometry; import component; import jsonizer.jsonize; class Sprite : Component { mixin JsonizeMe; @jsonize { string textureName; int depth; Rect textureRegion; } override string stringify() { enum fmt = `Sprite Component: textureName : %s textureRegion : [%d, %d, %d, %d] depth : %d`; return fmt.format( textureName, textureRegion.x, textureRegion.y, textureRegion.w, textureRegion.h, depth); } }